with itsPLK's PS5 Payload Manager
Flashes the ESP32-S2 board with a 100% offline version of the PS5 Relapse Exploit. All files are self contained within the build. Connect to the access point which will fail on trying to connect to the internet. Launch the user guide and the exploit should go on its own. On success, the elfldr will be running on its usual port so if you want to push from a PC or something you can.
The only payload, aside from the two for the initial exploit, that is included is the pldmgr.elf. Reasoning being that is for whatever reason the webkitautoloader lost its cache, I can use the ESP32S2 not only as just an already perfect network connection for the needed network conneciton but also now as a fallback for the exploit itself. With only having the pldmgr.elf, I just need it to start the locally store payloads that are in its autoloader. Bing-bang-boom!
Another point being that you can push the pldmgr.elf and then plug in a ush stick and carry on from there if needed. This to me just seemed like the ideal solution with the storage available on this device.
Lastly, this does not cache in the browser. You will not see the same lightning-fast completion of the chain. Regardless, it works. I have only tested on 13.42 but included all of the existing offsets for supported firmware. I think this was one of Sonic-Iso's hosts with just the buttons changed, elf.thml removed along with the api directory.
Only tested on PS5 13.42 and the ESP32-S2 mini.